
PACK2 GAME SERVERS

ASA SPECIFIC RULES
A.) Claiming and Auto-decay
DO NOT destroy/claim/or remove parts of bases, NAMED any of the following variations: You will receive a 30 temp ban! On the first infraction.
PACK2{Community Buildings}
<name> (ADMIN);
<name> (OWNER)
It is the responsibility of the Player to make sure they refresh all timers on the servers they play on. You must RENDER the items to actually prevent the decay of the item. All structures and tamed creatures WILL auto-decay. The PACK2 uses extended rates in order to balance QOL.
ASA Decay Chart
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Tamed Dinosaur (including Raft, Motorboat, Skiff, Meks and Tek Stryders): 30 days
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B+ Thatch building pieces timeout in 10 days, auto decays in 12
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B+ Adobe building pieces timeout in 20 days, auto decays in 24
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B+ Wood building pieces timeout in 20 days, auto decays in 24.
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B+ Stone building pieces timeout in 30 days, auto decays in 34.
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B+ Greenhouse building pieces timeout in 37 days, auto decays in 41
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B+ Metal building pieces timeout in 40 days, auto decays in 44
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B+ Tek building pieces timeout in 50 days, auto decays in 54.
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B+ WOOD TIER Items (boxes, Storage cabinets, Smithy, Stone forge) timeout in 20 days, auto decays in 24 days.
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B+ METAL TIER items (boxes, vaults, Fab, chem bench) timeout in 40 days, auto decays in 44 days.
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B+ TEK Tier items (any tek machinery) timeout in 80 days, auto decays in 84 days
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B+ TEK Tier items on the ground, timeout in 180 days
B.) Dino Rules:
DINO CAPS: PER TRIBE - PER MAP
Tribal Cap limit = 250 Un-Cryoed dinos.
Tribal Stored Dino Cap limit = 1000 Trapped/Cryoed Dinos.
Server Dino Cap = 8000 Un-Cryoed dinos.
Our SCS mod Cryo-pods can be stored in any container.
WANDER RULES:
Beetles, snails, oviraptors, Dodos may be on “wander” while tethered to a hitching post. Limit the same gender to stop overpopulation explosions.
ALL "WANDERING DINOS" should be "Tagged" for fast retrieval if they escape.
DEFENSE DINOS RULES:
Defensive settings allowed = Neutral, and attack my target. No other setting is approved for Defensive Dinos. The Defensive Dino must be encumbered to the point it cannot walk in any direction. "Turret" dinos are acceptable. ALL DEFENSE DINOS should be "Tagged" for fast retrieval if they escape.
Do not use a hitching post for this setting (it stops the Dino from defending). Do Not Set any Defensive Dino on WANDER! These will sometimes go rogue on resets or server crashes, and phase your walls.
ALL DINOS NOT ENCUMBERED and on AGGRESSIVE, running loose outside base walls, will be SHOT ON SIGHT. NO EXCEPTIONS and no RECOMPENSE.
SCATTERED DINOS:
Do NOT leave Tamed /Claimed Dinos all over the map! These will be Deleted at The Pack Admins discretion. With no recompense! Do not leave tames in loot caves.
NO UNCLAIMING DINOS at the CC's, trap and place in the donations bin. Do not un-claim dinos in the wild to circumvent the Tribal dino cap in breeding!
TITANS
Titans (Kaijus) are NOT to be transferred off of the map they were captured on, and must be left on passive when not in use.
BREEDING RULES:
Cloning of Clones, and Neutered Dinos is prohibited. This is a Banning OFFENSE.
All male animals that you do NOT want to breed with others need to be clipped/cryoed, or kept out of the range of the female breeders.
Overpopulations will be met with Deletion of all juveniles found.
We ask that high level breeders please clip dinos before sale, so abuse of your bloodlines does not occur.
C.) Server Building Restrictions
ONE Main base per map, ONE Water Outpost per map per clan/tribe. All Building rules are designed around a Solo Player Or a multiplayer tribe.No personal bases if you are part of a tribe on the same MAP. Building tile = a tile is any building piece, or object you can "Place" in your base.
BASE SIZES
MAIN BASE - a maximum of 80x80x24 Building tiles.
OUTPOST: a maximum of 30x30x24.
THIS allotment includes all FENCE LINES and the Buildings that form the Base inside that FENCE LINE.
Please remember that there are other players sharing the server with you
BUILDING RESTRICTIONS
NO MASSIVE BUILDS of 2000+ tiles.
NO building tiles placed/spammed to prevent other players’ access to the POI, or a base location.
RENDER DISTANCE - Space between NON Allianced Bases is 75 building tiles.
CROP PLOTS - ALL KINDS - are limited to a total of 50 per TRIBE. Please enclose your plant y stacks so we don't have so many aerial graphic artifacts.
OBELISKS - Do not build on the Obelisk Platform or attach a base to the Obelisk itself. Do not leave dinos on obelisk platforms over 48 hours.
TELEPORTERS - No tribal teleports allowed near any POI or ARTIFACT. No building/tribal teleporters within 75 Building tiles of any Protected Resource Area. No building/tribal teleporters inside Resource Caves that supply a unique resource including special dino spawns. No building/tribal teleporters near any LOOT resource.
SUPPLY/LOOT DROPS - All players must have a way to the supply drop area on foot with unlocked gates. Respect others when doing a loot run and if you see a person landed next to one, fly to the next. Cave Loot crates are a first come first serve opportunity.
UNIQUE POI (Points of Interest): - All players must have a way to the POI on foot with unlocked gates. Waterways deep enough for a raft - All players must have a way to around your base on foot with unlocked gates. Walkways, and Aerial Ramps - All players must have a way to around your base on foot with unlocked gates. Aberration Waterfalls into the other zones. Please Do Not Block these..
BI-LEVEL BUILDS: - including Ocean Bases and Tree Platforms. Height from bottom tile to top tile is 32 building tiles.
AERIAL TREE PLATFORMS - max possible footprint is 30x30x32 building tiles.
MOBILE BASES: - (Water Craft, Platform saddles.) 20x20x12. Maximum size without a Special Exception (Some ship builds can be made into an Exception.) When NOT in use they need to be parked near the Clan/Tribes Main base or Outpost.
RUINS: - 60 x60 building tiles
Please do not block any entrance to artifacts. Follow all building restrictions put forth in the above rules, and follow the Prohibitive Build Areas for your map.
SMALL ISLAND BUILDS: - (includes: aerial, atoll, & space) 60 x 60 building tiles
Follow all building restrictions put forth in the above rules, and follow the Prohibitive Build Areas for your map.
ENCLOSED VALLEY BUILDS: - 60 x 60 building tiles. Follow all building restrictions put forth in the above rules, and follow the Prohibitive Build Areas for your map.
TELEPORT PADS: (All versions) - teleporters are restricted to 3 of each per tribe.
TAMING PENS/SPIKE FENCE WALLS: - Any taming pen outside your base walls (not attached to base) has 48 hours MIN before admins remove it.
AUTOMATION FARMS: - Gacha Breeding is limited to 50 Animals per tribe out of stasis, not in the Gavagers. S+ Gavagers are limited to 10 gavagers per tribe/per map. S+ Ded. Storage - Please do not have multiple dedicated units per resource item!
D.) Unexplained Deaths, Client Crashes, and Server Issues.
We are unable to provide any refunds to persons or clans for loss of items, resources, in-game properties and so on, regardless of the reason. The Pack Gaming is not responsible for replacing items or Dinos due to ARK Glitches, Steam Cloud Errors, or Corrupted Players Clients.
Boss Battles
All Tek gears and Tek saddles are banned (WC setting) from the island Boss arena (Excluding Tek Cave/Overseer Arena) and Manticore Arena, and attempting to wear it inside when entering will either force unequip it, or drop at where the boss was summoned). After beating an ascension boss (e.g: Manticore in Manticore Arena in Scorched Earth), you will lose any item not allowed to be uploaded into ARK Data (e.g.:trophies, tributes, Element). To avoid this, put such items inside a creature inventory before ascension happens.
Player Deaths:
Deaths while AFK,or Deaths while logged out, are not always explained in the tribal logs. Merging into Anti Meshing Barriers (Skybox - Ground mesh layer-etc.) This includes the deaths while using a teleporter. Occasionally some Deaths will be recoverable in the Death Recovery mods, unless you pass the 30 min Death cache decay limit.
To Prevent Player loss of items. Store all Gear and hotbar items, & inventory in a storage chest near your log out point. Log out in a sleeping pod or locked onto a bed.
Client Side Crashes:
Any type of Client Side Crash can create a loss of saved data for the player. As well as Player deaths and dino deaths while you were handling the crash. These incidents will not produce a bag or recoverable items in the death recovery system. Admins have no access to the Servers ARKData.sav files and can not replace a players file in the server.
Server Restarts:
Server Restarts will have a save 3 mins prior to a Restart. If you do not log out before the 3 min. Mark, you can lose some game data to the server resetting. Please always try to get to a safe stopping point before the 5 min Restart warning!
Server Crashes
Server Crashes will have a 5 to 14 min. Rollback to the save Prior to the restart, or to the last save before the Crash. All Data collected between the Save timestamp and the restart / Crash will be erased.
Transfer Errors:
Characters/Dinos/Items uploaded to ARK cloud have a 24-hour time limit in multiplayer. Ensure you are set to download them into another server before the timer runs out, or else your items will decay in your upload when the timer goes past 0.
Steam Cloud Errors
Characters/Dinos/Items uploaded to the ARK cloud. If this upload is corrupted, Admins and Owners can NOT Access the data stored in the Steam cloud and your information is lost.